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| - Pinned: 2008 Omnibus Project
- Being a Realms Event Holder
- The Spells: Transformation - Zombie Walk
- The Spells: Seance - Summon Minion
- The Spells: Pro Enchanted Beings - Resist Death
- The Spells: Mystic Forge - Protection from Boulder
- The Spells: Heal Limb - Missle Weapon Proficiency
- The Spells: Envenom Dagger - Group Healing
- The Spells: Disenchant - Enfeeble Being
- The Spells: Create Undead - Disease Weapon
- The Spells: Commune with Spirit - Create Potion
- The Spells: Armor Piercing - Combat Raise Dead
- Aspect System 6: Anatamy of an Aspect
- Aspect System 5: Spellcraft Desciptions
- Aspect System 4: Ability Descriptions
- Aspect System 3: Aspect List
- Aspect System 2: Caveats
- Aspect System 1: Basics
- Mechanics of Interaction 5: Cheating
- Mechanics of Interaction 4: Character
- Mechanics of Interaction 3: In-Game Items
- Mechanics of Interaction 2: Death and Scalping
- Mechanics of Interaction 1: Attending Events
- Weapon Constructions
- Special Actions in Combat
- Weapon Rules
- Combat Rules
- THE SAFETY RULES
- Welcome to the Realms
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